Showing posts with label 28mm Napoleonic. Show all posts
Showing posts with label 28mm Napoleonic. Show all posts

Sunday, 31 August 2014

AAR: Recent games at Wyvern Wargamers

The summer has brought quite a few visits to Wyvern Wargamers to push the lead around. Way back in July, Stu put on the latest of his 'Adventures of Claude Canard of the French Sloop "Le Vendeen"' our hero adventuring in Egypt against the Ottoman menace. Stu's fuller AAR can be found here, in Lardy tradition, we used Sharp Practice.

Our hero Claude Canard finds himself separated from the main column and pursued across the desert by the blasted Ottomans. Spying a village on the horizon, the French column is urged to reach it before the cavalry bear down on them.



The advance party enter the market - safety at last?



The rest of the column take up positions to repel the Turkish cavalry



The Ottoman cavalry circle warily at the edge of the French range. Upon taking an optimistic volley, the French infantry realise that their powder is damn (in a desert? Really?!)



Seizing their chance, Ottoman riders plough into an alleyway to attack the French sailors....



...while their counterparts attempt to cut off any escape



The battered sailors slip around the corner and form a ragged defensive line for the second assault. Meanwhile, the French infantry search in vain for fresh powder.



The game ended with the Ottoman cavalry repulsed in the market square, through some good fortune on the part of Claude Canard. The Ottomans had a mountain to climb once the French made it to the safety of the town and weren't able to bring their infantry to bear. A minor victory for our heroes!

Cheers to Stu, Dane and Paul for a very enjoyable game, once again Sharp Practice gave good service. I do like the asymmetric forces of Stu's Napoleon in Egypt project.


And a couple of weeks ago, Stu put on another game, this time using his modern Africa project that he's been churning off the workbench. Pitting the dastardly petrocorp mercenaries against the local militias for control of a key road through the 'Zikanga' jungle. We used a Two Hour Wargames ruleset, Stu's writeup is here.

The mercs' advance party creeps through the thick foliage, stumbling across militia sentries. Unfortunately, they were alert and manage push the mercs back.



Meanwhile, bravo team's initial assault is silent and deadly (OD being Obviously Dead)



And before the militiamen can react, they are also put down by precise fire



As the professional heads to check the bodies, the cowering survivor (in his most fashionable yellow hoodie) pops up and blasts away with his dual handguns (wielded side on, no doubt). Despite his training, the pro is shot in the head and instantly killed. 



Hearing the commotion , the militia in a nearby village start their technicals and pile down to defend the bridge.



Fwooosh...kaboom!!! Charlie team makes its first kill



The fighting rages, with the mercs consolidating a hold on the bridge while the militia push Charlie team back to evacuate their wounded to the bridge. This enables the junction to be seized - can e mercs break through?



Err, no. Casualties mount on both sides but neither is able to claim a further advantage. Despite their training, the mercs couldn't open the road - the militia were too numerous and able to organise themselves.



I've mentioned before that THW aren't my favourite ruleset, I find them hard to remember and can't get my head around the high/low dice. But I can see that they give a good modern era simulation and of course, Stu's modern Africa project looks awesome anyway. Cheers again Stu!


Sunday, 12 January 2014

Sharp Practice AAR: Clash at San Salvador

Last Sunday I had the great pleasure of heading to Wyvern Wargamers to put on a game of Sharpe Practice for Stuart and Bob. My Napoleonics haven't been out for a while (since October 2012, apparently!) so it was great to get them on the table, plan a game and play on the larger tables that they have available.

I pulled together a three-way scenario, with Stuart as a French, Bob using my Brits and me taking a weaker force of Spanish guerrilleros. Set in northwestern Spain 1809, a French force was pursuing the British hard, both forces having exhausted their supplies from the hard marches. The French push on to the town of San Salvador with the aim of seizing it by force and pushing the British back once again. The Brits rise from their bivouacs and resolve to give those damn frogs a bloody nose. Meanwhile, a band of local guerilleros descend to protect the town and dissuade either force from pillaging this fertile area further, hoping to bag a few French along the way.

Stuart had an entirely infantry force and a slight advantage in numbers from the start. Arriving in numbers starting with skirmishers, they promptly start identifying and peppering the British in the town square.














In San Salvador, the 95th Rifles take cover and trade shots. The British deployed in the town and with plenty of cover, remained fairly static.
















With initial rounds inconclusive, with both sides led well enough to remove shock in short order, Stuart makes a flanking move in force with a formed line, leading me with no option but to withdraw with my harassing Spanish. This and him wiping out another unit on the opposite flank out paid to my plans of being a thorn in his side as he engaged the British.




As the French line slowly rumbles into position to threaten San Salvador and bring some real weight to the French fire, British reinforcements arrive at the battle line. Light Dragoons - this could well get messy for one side, depending on the draw of the cards.



Everywhere else is a sideshow, with units trading shots for minimal effect and the guerilleros content with holding their ground. Probably the most important draw of the cards - if French Lt Gagon comes out first, the line gets a second volley to soften the impact of the charge. If the Lights come out first, they get a relatively fresh charge in. 

It's the British. The Light Dragoons crash through the swirling smoke on the unloaded French line. Despite the numbers of infantry, they are hurled back in disarray. Not a slaughter, yet, but the blooded British cavalry continue the pursuit (and merrily off the table...!).



Bit quiet around here chaps... 

We played out a few more turns of skirmishing, but in reality, that crashing cavalry charge secured a British victory.

Closing thoughts

I think a fun game was had by all, thanks to Stuart and Bob for indulging me and apologies for any glaring errors in scenario design or gameplay. In reality, I'd set both forces too hard a task - the French scored by taking the town but were initially faced with too stiff resistance to do so by force. I should also have made it clearer that I was an independent player with my own objectives rather than allied to the British. While I didn't actually do much damage to the French at all, my presence might have dissuaded Stuart from making a more aggressive assault.

The British scored from making French units lose their bottle or flee. But I'd forgotten how few kills are achieved from shooting in a Sharp Practice, especially when in cover, as well as the difficulties breaking formations and well-led units. Only the cavalry succeeded and even than, if they hadn't been so close to the edge of the board the French may well have been able to recover as neither unit was too badly mauled.

Both could supplement their scores by foraging the supplies in the area during lulls in the fighting, marked by the red and blue flags. My Spanish scored by denying the French and British access to these spoils and stopping them foraging, scoring for any left at the end. I'd added this secondary objective to encourage the forces to spread out and discourage an outright 'rush to the centre' that I've previously seen in Sharp Practice games. In the end each force grabbed an even number of supplies, leaving half for me. But the British scraped a victory through that daring cavalry charge forcing the French line to flee the table.


Cavalry are hard to balance in a scenario. A couple of volleys on them and they soon become ineffective. A lucky break and relatively unhindered charge and as seen here, they can hurl back two units. While that is a good trade but, it still leaves them quite badly mauled and not up for much more. This time, they were fortunate the French hadn't advanced far, as they ploughed right off the table and out of harms way. This feels like the right result, but makes finding a balance in force compositions a challenge. But all in all, the scenario could do with being refined a tad.

Gharak and I had dabbled with various mechanics of Sharp Practice, but perhaps our most rewarding tweak was changing the 'wound' tables and this game reminded me why. In future, I'd reinstate that rule and have the wound table at close range by 1-2 Miss, 3-4 Shock, 5-6 Kill. This gives real bonus to leaving cover to close on the enemy and unleash a volley for greater effect, particularly with a Sharp Practice card in hand!

On a positive note, the rules I'd given the guerilleros worked well. They deployed in small, fragile units of 6 men, making them easy to break or destroy. But to reflect their loose formation. knowledge of the land and ragged fire, I allowed them a free bonus move of 1D6 at the start of each activation, at a cost of losing half of their base shooting dice (6 men firing with 3 dice, plus modifiers). This special rule made then more mobile than the other forces, but less able to bring heavy fire to bear.

Sunday, 5 January 2014

Analogue Hobbies Painting Challenge: December 2013

With all of my free time being spent either at the painting desk or attacking the extensive list of household jobs and DIY, I doubt I'll get chance to post up each Challenge entry as they are submitted, so have settled on a monthly summary. This should also ensure I get chance to post up terrain, AARs and general rambles over the course of the challenge. I seem to have settled into around an entry each fortnight which is convenient as it will loosely follow the theme rounds. 

Upon picking up my brushes, the first painted mini was actually my entry into first theme round, 'non-combatant'. Finished in the first Sunday, a single miniature of a Napoleonic Cantiniere from Westfalia miniatures. Unfamiliar with French Hussar regiments serving in the Peninsula, I painted her Hussar jacket as the Spanish Maria Luisa Hussars. I liked the cheerful colours, offset by the yellow scarf and particularly with the rest of the colours I settled on being various browns. I really enjoyed painting this miniature and hope to buy more from Kawe at Westfalia. 

The theme round entries were all superb this time around and I can see I'm going to have to really up my game to have even an outside chance of coming top in any of them. I have now got something lined up for each round too! (mmm, points...)




After that, I ploughed into the Sudan project that forms the majority of my challenge box.  I started out with nine miniatures including one mounted, but the days rolled on an I had a deadline before I had to visit family for Christmas. Realising that I wouldn't get them done, I trimmed the batch to six. The rest will follow, hopefully in January. These are Perry plastic Mahdists, many of which have seen a scalpel, as I've around 50 complete now, so I've started adding variety. The flag is from Flag Dude and will permanently live on a command stand. The ones in units will get smaller banners, once I put an order in with Flag Dude. 





Next up, their opposition, some British infantry, specifically the Royal Marine Light Infantry. The RMLI were one of the first units to disembark at Suakin in 1885 following the Mahdist revolt. With a strength of 464 men and 14 officers, they fought at El Teb and Tamai. Their helmets, pouches and belts were lightened with white pipe-clay, which makes them quite distinctive from the other regiments in grey serge uniforms.

I thought I'd left the white cross-belts behind with Napoleonics, but it seems I'm a glutton for punishment. These took an age to do, particularly on the kneeling figures. But I'm pleased with the final outcome. 

The bugler and sergeant were finished back in May, but I'm very pleased the unit is now usable on the tabletop as I've had to use my mounted infantry as stand-ins to date.
















Finally, a dalliance in the 'what-if': a British Hales rocket team. I'm not actually sure whether the British used rockets in Sudan, though I've seen a few references to Egyptian forces doing so. But I couldn't resist adding one to my force: I find the British perseverance with the rocket as a weapon of war quite charming and Hales rockets remained in service until well after the Mahdist revolt was brought to heel. 

This is a very fine Empress miniatures sculpt from their Anglo-Zulu war range, I just trimmed off the braiding on the cuffs. There are a few other differences in the uniforms, between 1879 and 1885, but if I'm honest, I could hardly tell so I didn't think it was worth the work to correct it as it could have all ended badly. The bombardier's uniform is pure conjecture. The rocket trough itself is quite delicate and I did accidentally crush it and to repair it I had to prop it up with a small rock!




After submitting the last of these last week, I've had a fairly dry week of painting. I have completed my 'villain' theme round entry and have bizarrely done quite a bit of prep work. This is because I've thrown down the gauntlet to Mr Awdry and Greg and am getting a bit panicky that I'm going to be steamrollered. Also, as I paint upstairs, the wife wasn't seeing much of me in our free time, so I've taken to spending an hour or so each night pottering downstairs, often doing smaller bits that I can set up on the coffee table. That includes prep and small terrain bits so far. 



Tuesday, 5 March 2013

Challenge Entries; The Final Straight

Another motley collection of Challenge Entries for you. First up, two Willys jeeps from West Wind. The will serve as transport for my commandos or objectives for WWII skirmish games. I based them on plastic bases leftover from Perry boxes, as they are a bit small. The bases raise them up a bit and stop you putting troops too close, hopefully making them look like they scale better.





Next up, my entry fee, Ronin #33, a particularly colourful samurai. I tried a new yellow recipe around Vallejo Flat Yellow (in preparation for the stalled Dragoons project). It came out really well but is very unforgiving of mistakes. Not ideal when doing a freehand design! But he came out well and I hope he has good service with Curt's other Ronin.





Last up, some artillery support for my Napoleonic Spanish. I was pleased with how the gun came out, but the gunners are a bit chunky.


Apologies that I've not posted much up recently, I've not had much time to blog as well as paint and even the painting is going pretty slowly. I'm on to the final straight of Curt's challenge, which finishes in just over two weeks. I'm just over halfway to my points target, which I'm almost certain to miss. I also have a few AARs for Pulp Alley to post from a couple of weeks back.


I also recently went to the Cavalier show in Tonbridge, with Samulus keeping me company. Cavalier is a small show but a nice primer for the year. I didn't buy much, just a few bits and pieces as well as the vehicles expansion for Operation Squad (it was reasonably priced!). I think I need a few more games before I'm ready to use them though. Seeing some other bloggers' pics of the show, I think I missed a whole room of it somehow!

One final note: Dux Homonculorum is running a great giveaway, worth swinging by.

Monday, 26 November 2012

Napoleonics: Cavalry, cavalry everywhere

I've been slogging away at the rest of the Household Cavalry Life Guards I posted the other week. And a slog it became, but I'm out the other side - the other five are now finished.


And with the originals, to make a more substantial unit. Why nine? Well I need eight per unit, but Perry come in packs of three so I just painted the lot. 


I'm particularly pleased with the horses, they came out well. I was a little more adventurous with the markings, though kept the coat colours very dark brown or black so they are more. Inform than my other cavalry units. I also changed the yellow cord for the trumpeter, plain it was quite jarring so I broke it up with red stripes. 

Samulus came over for a game of Sharpe Practice the other night, so while I had the table an terrain out I snapped both my units of cavalry together. The Life guards weren't quite finished at this point. I didn't take any photos of the game, so no AAR for you. 



And my next madcap scheme? More cavalry!

Photo sourced here:
http://greatestbattles.iblogger.org/GB/Spanish/Dragoons.htm

Yup, I fancied adding a few Spanish cavalry to my fledgling force. The offerings are pretty dreadful, though Captain have recently released some Cazadores a Caballo, they are quite pricey. Front Rank have some but they are chunky, static and only have a couple of sculpts. Other than that, I struggled to find anything to buy so the challenge is on to convert my own. 

I mentioned the Maria Luisa Hussars before, they would be easy. But a bit more Internet research I decided those snazzy yellow Dragoon Uniforms would be nicely different to anything else. And happily, Perry French Dragoons are a pretty close fit. 



Perry French Dragoon body, head from a Victrix early French infantry (I got a single sprue from eBay). A plume from the bits box and bit of green stuff to make the bicorne a bit more prominent and voila! Pretty close I think, the main differences being the crossbelt goes the opposite way (though having just one is a start!) and the sheepskin on the horse furniture, though I removed the jagged edge of that to make it less distinctive. 

I think ill paint them as the 'Regimiento de dragones de Lusitania'. What do you think? Does anyone have a good method for yellow - I don't!





Sunday, 28 October 2012

Sharp Practice - Encounter in the Peninsula

Samulus came over for a game yesterday and I whipped out an old favourite of mine: 28mm Napoleonic Peninsular War using slightly modified Sharp Practice rules. I've built up a fair amount of terrain for rural Spain and could field British against Spanish, though the latter were intended as allies rather than antagonists. So I was making do without any French, and did have to knock up some cards for the activation deck. 

As this was Samulus' first game, and my first of Sharp Practice for over a year, I kept it simple. A meeting engagement with small, balanced infantry forces. Each force had four units led by one Grade 3, one Grade 2 and two Grade one leaders. Of the units, one was  Light infantry, one 'Good' grade infantry and one 'Poor' infantry, though I shuffled around the leaders across each force. The objective was simple - small forces encounter each other in a rural region and to retain the field both aim to take and hold three defensible positions conveniently placed across the centre of the table.

Game start, and the colourful Spanish Blinds face off against the British in the opposite corner. The objectives were the farmhouse, church and walled wheat field. 


A couple of turns passed and I had rotten luck with the activation deck, with my Blinds activation only coming out once in three turns. This limited my movement and kept me in my starting corner while Samulus' Brits bounded across the table. On turn three, the Blinds were all spotted and the gloves came off. My infantry were exposed, with the well led, Good infantry in the centre took three volleys without getting chance to respond, leaving them in a bad way. The second unit safely made it to the wheatfield. 



The British put out a withering fire, forcing back the battered line infantry, by now on the verge of quitting the field. The Spanish in the wheatfield fare much better so I chose to push the poor Militia unit into the field aswell to take advantage if the cover. Things aren't looking good for the Spanish. 



I managed to rally my Centre, while the Lights took shelter in the wooded terrain to their left. 



These exchanges continued, with the most notable and surprising even being a large unit of British infantry charging battered Spanish line, who managed to repel and break them. Superior quality and command and some luck with the dice was telling. 



Meanwhile, the Militia finally make it to a position to put the 95th Rifles under fire. While they weren't that effective on the day, I do find Rifles can be  a pain, with a long range and accurate fire. 



The Spanish centre eventually broke the British to their front and sent their greatcoated light infantry off in search of the third objective. But in their state they faced no real chance of shifting the fresh Highlanders who held the Church. The Line in the wheatfield were in an exchange of attrition, as were the Militia and Rifles. The balance had shifted.



The field at game end, turn 8. Each side holds one objective, the walled field for me, and the Church for the Brits, while the third is neglected by both. Each side has taken a roughly similar level of casualties and neither of us had any great prospects of shifting the other. A draw, it seems! 




Once more, I enjoyed Sharp Practice. It had a nice level of complexity, with some attempt to model the fog of war using blinds and random activations. But it isn't too random, as units whose command card hasn't been drawn are able to take limited actions on the 'Tiffin' (or end turn card - bless the Lardies and their terminology). It does a perfectly good job of making a fun game with twists and turns, which feels right for the era and plays in two to two and a half hours. 



As I packed down, Samulus and I discussed what scale of clash the game is representing: 1:1 or up to each unit representing a company or two. This triggered by the fact each unit is modelled with their Colours, which they obviously wouldn't be in a skirmish like this. I remain content with keeping such things undefined as long as the game is fun, feels right and looks good. And they do look good carrying their Colours, if I do say so myself. 


Hopefully we'll get chance for another game soon, perhaps with some cavalry and artillery to mix things up.