Sunday, 13 September 2015

The Other Partizan and SCW CoC

I got a gaming double-header last Sunday, kicking off with a visit to The Other Partizan up at Newark. Nor a show I'd been to before, held (for the last time) at the gloomy and labyrinthine Kelham Hall.

Unusually, I was completely uninspired around the traders, resisting more Empress SCW on the grounds that I've plenty more to paint still.

There were some fine games on offer though, most impressive being 'Berne Baby Berne' by the Bodkins. Full of excellent touches like this camp scene



Staggeringly big Swiss pike blocks (three of them!)



A gorgeous Burgundian Army




Other games catching my eye were Simon Miller's sizeable 'To The Strongest!', a large 'L' table with two games on



An impressive AVBCW game showing an assault on a BuF-held town



Something WSS-y? Good windmill feature



And in one of the even gloomier rooms a nice looking Pike and Shotte skirmish game.



So what did I think of Partizan? Well it was a nice day out, but felt like an 'old school' wargames show, similar in feel to Triples at the Sheffield Octagon. While the grognards may grumble , I think its a good thing for the hobby that many shows have moved on to more modern venues with better amenities - not least some decent lighting! After all, what's the sense in all the effort to put on lovely looking games if people can barely see them? And the trader shaving to supply torches to their customers is a joke , frankly. The show didn't seem busy on the Sunday, so hopefully the more to a new venue will reinvigorate it.

After the drive home, I headed over to Wyvern for a game of Chain of Command Espana with Ian and Matt. For a three-player game, we had two under strength platoons attacking Ian's Civil Guard. The balance didn't quite end up being right and Ian was up against the odds, but it was a fun game nonetheless.

My Carabineros take up positing in an olive grove, preparing to rush across the open ground



Ian deployed a Machinegun team in a do I any position in the church tower. With Los across most of the board, this could have caused real problems. But the dice offered a fitting moment - with its first shot, Matt's T26's HE she'll scored a direct hit, with a triple-6. Which invoked a rule I hadn't come across in CoC: the building starts to collapse, and Ian's gunners had to rapidly evacuate and  redeployed. A somewhat less dominant position!
  

Definitely a moment for a 'boom' marker to be applied

The Republican advance continues, making best use of meagre cover.



Taking up firing positions in a fruit grove, the two sides got bogged down trading shots for limited effect on the big sections. Matt's T26 was a threat, but advanced dangerously close to get firing arcs, cue a bold, but ultimately unsuccessful attempt to bring it down with Molotov cocktails.



To break the deadlock, my troops led a desperate tear gas attack and assault against the fortified churchyard, but we ran out of time to bring all of the action to a close. While Matt and I's Republicans were steadily grinding Ian down, we hadn't achieved our objective of forcing the Civil Guard from the field: their heroic defence against massive odds took the game.

With that I headed home for a much-needed sleep!

Monday, 31 August 2015

Bank Holiday Update: More Carlists

Quick bank holiday afternoon with a few more Spanish Civil War Carlist Requetes. Just three this time, leaving ten or so still to be painted. 


Once again, I enjoyed coming up with bedroll patterns to liven them up (humm, as if they need more livening with those jolly berets!). But they take ages, so the next batch may well all end up plain to speed things up a bit! 



I'm off to Partizan in Newark on Sunday. No particular shopping list, perhaps some supplies and a pass at the Empress stand. I seem to be feeling a bit uninspired hobby-wise except for these SCW, maybe a decent show will perk up my creativeness.  

Tuesday, 18 August 2015

'Viva, Cristo, Rey!': Carlist Requetes


The workbench reveals it's summer goodies at last: a group of Carlist Requetes for the Spanish Civil War. The Requetes were a motivated, well-equipped Traditionalist militia that fought for the Nationalist cause. The centre of their strength was the region of Navarre. They were distinctive for their dashing great red berets - bravery and faith were order of the day over camouflage!



I wanted my Requetes to look like a better equipped force than usual, so they're more uniform than my Carabineros, I sprinkled in some helmeted heads but kept some variety for the ragtag look. I read *somewhere* that early in the conflict helmets were rushed to frontline units unpainted, later being were painted in the field. I can't find the reference now, but I liked this idea - it almost gives a medieval look. For later batches, I'll probably do them a typical colour. The miniatures are all from the peerless Empress SCW range, a couple having head swaps and one or two being from a Foreign Legion pack - I needed 24 Requetes and preferred not to triple up on either of the riflemen packs. The webbing is slightly different but it isn't noticeable and adds to the ragtag look. 



I'm delighted with how this force is coming together. But gosh it's slow, partly because of summer distractions but also as they take a long time. Despite efforts to speed up my technique by minimising the use of washes, the high contrast style uses a lot of highlights as I shy away from big jumps in highlights. That, the numerous colours and patterned blanket rolls on top! 


Getting more adventurous with my patterns

I've been reading Antony Beevor's Battle for Spain: The Spanish Civil War 1936-1939. I'm only a few chapters in, but it seems exceptionally well written and very readable, so far presenting clearly and succinctly what is often a confusing conflict.  

Thursday, 30 July 2015

Wvyern All Dayer - Chain of Command

July brings another all-dayer up at a Wyvern, and Ade was kind enough to bust out his massive 15mm WWII Normaspndy collection. We played the first day of Operation Epsom using Big Chain of Command - the first day of the assault on 26 June 1944 by the two platoons from the 15th (Scottish) Infantry Division supported by Churchill tanks.

Connor, Gav and I took the three British platoons agains a well dug-in two SS platoons commanded by Seasoned CoC players Ian and Bob. Ade was kind enough to umpire.



The town of Raurey (?) somewhat worse for wear after the naval and artillery bombardment.



The end of the patrol phase - a respectable attempt to reach the hedge line. But not wuite'a out jump-off points were thrown back and the Germans were in deployment range of it.



The game had a foreboding start , with this as Ian's Command Dice roll - so much for out preliminary barrage!



British troops cautiously approach the hedge line. The SS pioneers had done good work and were well dug in. A merciless fire erupted from the defensive positions and the morning mist meant the British couldn't bring their firepower to bear. The advance section was quick,y beaten back.



As the mist rose, the armour finally make an appearance, having been held up at a minefield on the way from the beaches. 



Churchill crocodile does its work on the makeshift bunker, and the Germans wisely withdraw


Fwoosh!

In the face of all the British armour, the Germans melt away from the hedgeline and a general advance begins.



But with caution and wisely so. Two panzershreck ambushes fair to take out the hulking Churchills, and the teams are scattered by British reaction fire. 



Sporadic fire continues, and British morale is shaken. But they reach the minefields and a Sherman flail begins to clear a path.



But the surviving Germans strike with their Panzerfausts, starting the collapse of British morale.



A cagey game all in all, it felt like the British should have had the resources to smash through, but despite a reasonable tactical approach, the dug in and elite German platoons were just too tough a nut to crack. Also completely a game of two halves - the first dominated by Ian's above average rolling and Connor's impressive ability to roll kills for his own troops. But once the British armour rolled on, the Germans were reduced to hit and run attacks from the hedgeline while the Brits leapfrogged onwards to try to engage them. It felt like it went to the wire, but the loss of the Sherman and a lucky shot killing my platoon leader sent us packing. Well played by Bob and Ian and as Walsh, Ade out on an excellent, highly historical and challenging scenario. Cheers to all!

Also on the day, Dane and Chris had a great looking American War of Independence game in 10mm - I gather the British same out on top twice on the day.



Sunday, 12 July 2015

Tewksbury Medieval Festival

The summer does bring its advantages, like a big reenactment event this weekend, Tewksbury Medieval Festival. It marks the Battle of Tewksbury 1471, a decisive battle in the Wars of the Roses. The Yorkists, despite being outnumbered, defeated and routed the Lancastrians, leading to a great slaughter in the 'Bloody Meadow' just outside the town. 


Young Edward looks serious as the Armies assemble



Archers exchange fire.





Gunpowder weapons add further excitement



The Lancastrians advance



The lines meet





 A fine sunny afternoon out, it's a big and busy event, despite the crowds it was easy to park up and traffic all flowed freely around the town - somehow! Lots of era eye-candy on display, all shiny armour and heraldry. I was thankful for the zoom lens and tilting  LCD screen on my camera, helped me capture a few shots that I'm pleased even over the heads of the crowd of onlookers. 

Terrain-athon

It's been a pleasant summer over the past few weeks, and I've realised I haven't put brush to miniature for over a month. While my painting hole is a cooler room in the house, the paint still dries too quickly to suit me. 

Instead, I've hit the terrain. I had a therapeutic week building up 15mm 4Ground WWII buildings. They are really fine pieces, and ready for the tabletop, but still need the edges touching up and some details adding. 

I've also churned out a bunch of small pieces that I've picked up over the months, ready for a game of 15mm CoC at Wyvern last weekend. First up 12 entrenchments for small and medium FoW bases. Well priced and I appreciated that they are all different sculpts. Thanks to Mike Whitaker of troubleatthemill for the tip on these, sourced from Daemonscape on eBay for the princely sum of £4.99.


For scale, with apologies for the lighting

More defensive works - barbed wire at 2"x6" for Flames of War. Mdf bases from Warbases, toothpicks and some hobby barbed wire. 


Next up a small copse of trees. These were from a bag of cheap Noch railway modelling trees, which means they aren't that durable and the flock is starting to bald already. Don't think they'll last that long, but I've loads of better woodland scenics armatures to build up at some point.


Last up for the 15s, some Landmark high walls that were on discount at Timecast, giving me 6' of walls. 


A nifty sidestep to 28mms, I saw these nice cypress trees in the local (usually pretty mediocre) model railway shop. They were only £1.50 each too. Based for my 28mm terrain, they'll go nicely in Spain.  


Last up, harking back to some of the first terrain I ever bought, I finally, finally painted the rest of my 28mm roads and junctions. I never loved these: while keenly priced and well detailed, they are a bit too chunky for what I was after and needed a lot of work to tidy them up. The originals feature in one of my first ever blog posts - so these have been sat awaiting the brush for at least 4 years! Once painted, they  make a decent large rural roadway though. I took an opportunity to refresh the original ones, re-touching the rocks and flock to match my terrain from the last few years. 


Last Sunday I got in a good game of Chain of Command with Ian up at the club. I took a small but powerful US Para platoon while Ian defended a farmhouse with Panzergrenadiers.

With precious few support points, I settled for a .50 cal.


And immediately emplaced it on a dominating hilltop overlooking Alan's jump-off points. 


I'd be outnumbers and outgunned, so wanted to hit the PG's hard at the outset, but my first section was stalled facing two. We mad an error here and interpreted the walling as hard cover - soft would have made a more sensible game. The .50Cal was valued support, but didn't do the damage that I'd been hoping and a static grinding firefight ensued. 


My second section moved to encircle the farmhouse, but Ian dropped his third into the farm itself, where it would be difficult to shift. This section took a battering as they tried to work their way out of the line of fire. 


Eventually, the Para's brutal firepower and more consistent activations meant they could grind the Germans' morale down. A well timed assault by one of my sections, followed by a sub-optimally timed one by Ian (assaulting a section that just unpinned on the turn end...) closed the game with a narrow US victory. 

I really should play more Chain of Command - it's been a few months!