Sunday, 26 May 2013

Pulp Alley AAR: On the Trail of the Professor (part 1)

Setting the scene

We rejoin our daring adventurers after a disastrous chain of events: en route to India, their airplane crashed in the Egyptian desert, two days from civilisation. Beset by less than friendly local tribesmen. Sq Ldr Michaels and his old RAF buddy, pilot Renshaw swallowed by a sandstorm. Singh captured and Professor Hemmingway escaping by a whisker on a donkey.

Renshaw surveys the bustling marketplace

We rejoin Michaels and Renshaw, who weathered the storm and salvaged enough supplies from the crashed plane to make it to the nearest town. A minor and utterly unmemorable port on the banks of the Red Sea. Here they happen upon no other than Victoria Hemmingway, travelling a more leisurely route to the East on Captain Jenkins's steamer. What a place to stop off for fuel and supplies!

Someone must have seen him!

In town, they start asking after the Prof. You know, pale well dressed gentleman, glasses, about so tall? You can't miss a man like him in a town like this. On top of that, it just so happens that the regional chief of constabulary, Usman, has been trying to collar the professor for some years over a trifling issue over a few antiquities that may have been taken from Egypt without the proper signature on the official paperwork. The constabulary are also combing the town for our beloved Prof.

Two locals languidly making repairs

The Scenario

Gharak and I used a manhunt scenario from the forthcoming Pulp Alley Perilous Island expansion. Our daredevil adventurers must find the Professor before the Constabulary and high-tail it out of town!

The (invented, rather than rolled) plot points were:
-A recognisable briefcase
-The dying porter
-An officious gate guard
-Abdul, peddler of rumours and rugs
-A stolen donkey

After successfully completeing a plot point, each league can place a card representing the Professor into the deck, giving a chance to find him from the next plot point.
Opening Gambits

With both leagues scattered across town in the search, things literally start with bang for Michaels as Usman's sidekick, Detective Adolfo opens up on him from a nearby rooftop. Lightly wounded, he dives for cover and trades shots back to no effect.

Meanwhile, Victoria starts to search the market area, before two more of the constabulary pot her and head off to intercept. Eager to capture the foreigners at the behest of Usman, the Constabulary break out into fire even in the busy marketplace, with little regard for the citizens going about their business. After wounding Detective Chigaru with counter-fire, Victoria approaches to finish him off, before hearing the dreaded 'click' of the hammer on an empty chamber. Curses!

In a quieter part of town, Constable Ebo bumbles through the dockside, happening on an untethered and very dusty-looking donkey. Very suspicious! Reports suggested the Professor ridden into town on just such a beast. As he reaches out to search the load, the ill-tempered mule kicks out, sending Ebo flying. Picking himself up, Ebo manages to grab the load and rifle through, finding an old leather glasses case marked "B. Hemmingway". Meanwhile, in the background Michaels has made retreated to higher ground, coming across a very battered and very familiar briefcase...
The hapless Ebo and the ill-tempered mule

With neither side claiming a clear advantage, there are countless more thrills to be had in part two...

End note: do you like the vintage-effect photos? I've been playing with the options and it seems fitting for pulpy AARs but I've tried to tone it down to show off the minis and terrain too!


  1. These looks like huge fun and yes the photography effects really enhance the lovely photographs, top work Sir.

  2. when do we get part two (yummy)


    1. Hah, well I did the photos this morning, just need to write up. Tomorrow evening I'd expect!

  3. You have a fantastic set up. A pleasure to look at.


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