Well, the Analogue Hobbies Challenge has flown by. It's been real fun but the entrants are into the last two weeks and I'm getting panicky that I won't reach my self-imposed target. With just 12 days to go, I've hit 409 points, so need another 91 to make the magic 500, that's nineteen 28mm miniatures. Given my pace, this is a daunting task.
Now, I've a group of Vikings on the workbench, perhaps halfway finished. Will hopefully wrap them up over the weekend - despite being away at a Stag do for much of it!
That still leaves me needing to do one big or two small batches in a week - eep! I've some Redcoats nearly finished but I know from experience the finishing off takes an age. I've another Pulp female to do to take another punt at Sarah's prize. After that...more Vikings?
Wish me luck!
A Hobby blog about wargaming, miniature painting, board gaming and other musings. Why magpie, I hear you ask? Simple: I'm constantly being distracted by new shiny things. Come in, make yourself at home and feel free to leave a comment. Caw!
Thursday, 8 March 2012
Sunday, 4 March 2012
Challenge entries: bumper edition and Cavalier
All,
Many apologies for not posting recently, been a bit busy with work, socialising and even some frantic painting!
Here are my last few entries to the Analogue Hobbies painting challenge. Some Pulp nazis, one Anglo-Dane Warlord for Saga (a gift for my brother), a van for Pulp and some Indian peasants, also for pulp.
I also made it to Cavalier 2012 in Tonbridge the other week. A small show but was good to get on the show circuit before Salute in April, mostly to scout out what I might fancy buying at Salute. I only grabbed a Crooked Dice scary angel (I like Doctor Who, and fancied it as a little jokey piece of terrain) and some bargain bucket half price Copplestone gangster-era civilians which I think will be useful for Pulp gaming.
Many apologies for not posting recently, been a bit busy with work, socialising and even some frantic painting!
Here are my last few entries to the Analogue Hobbies painting challenge. Some Pulp nazis, one Anglo-Dane Warlord for Saga (a gift for my brother), a van for Pulp and some Indian peasants, also for pulp.
I also made it to Cavalier 2012 in Tonbridge the other week. A small show but was good to get on the show circuit before Salute in April, mostly to scout out what I might fancy buying at Salute. I only grabbed a Crooked Dice scary angel (I like Doctor Who, and fancied it as a little jokey piece of terrain) and some bargain bucket half price Copplestone gangster-era civilians which I think will be useful for Pulp gaming.
Tuesday, 21 February 2012
Pulp Adventures AAR: Episode Three 'Showdown in Smuggler's Wood'
The third of my recent Pulp games was a showdown at the aptly-named Smuggler's Wood. The Adventuring party used information gained from the fleeing Mr Byrne to confront the O'Leary gang at the moment of the deal with the buyer of the missing artefacts.
The Professor sent his Daughter Victoria, with the Law in tow to confront the O'Learys, identify the buyer and retrieve the rest of the artefacts for the British Museum. Patrolling goons with wolfhounds stand in the way of the gang leaders, hiding in the back if their Talbot van.
As a gunfight erupts across the wood, Mr Singh surveys the carnage. The Gang's getaway is hindered by the fact they left their fuel on the top of this cliff, to be found by Mr Singh. Sometimes, randomising encounters using an encounter deck can create odd events - we blamed he particularly idiotic mooks of the O'Leary gang!
The Professor sent his Daughter Victoria, with the Law in tow to confront the O'Learys, identify the buyer and retrieve the rest of the artefacts for the British Museum. Patrolling goons with wolfhounds stand in the way of the gang leaders, hiding in the back if their Talbot van.
As a gunfight erupts across the wood, Mr Singh surveys the carnage. The Gang's getaway is hindered by the fact they left their fuel on the top of this cliff, to be found by Mr Singh. Sometimes, randomising encounters using an encounter deck can create odd events - we blamed he particularly idiotic mooks of the O'Leary gang!
Pulp Adventures AAR: Showdown Part Two
The conclusion of this adventure: the heroes don't come off well in the firefight, as Mr Singh falls, the remainder beat a hasty retreat.
The buyer remains a mystery, with only a handful of artefacts recovered and the O'Learys mostly having made an escape, our taskmaster Mr Chuffington is less than satisfied.
Next Adventure: India! (not for a few months, I've painting to do first)
The buyer remains a mystery, with only a handful of artefacts recovered and the O'Learys mostly having made an escape, our taskmaster Mr Chuffington is less than satisfied.
Next Adventure: India! (not for a few months, I've painting to do first)
Wow, traffic
After almost a year of Blogging, my rambles seem to have gathered an audience! 60% of my page views have been over the past month, the majority of which in the last week or so I think.
Thanks to all for reading and commenting!
Sunday, 19 February 2012
Pulp Adventures AAR: Episode Two 'The Chase'
Our second Pulp Adventure for February, the Professor and Mr Singh spot the shifty Mr Byrne fleeing the O'Leary gang Warehouse and give chase.
Setup: the Red gems denote six markers that Mr Byrne must collect to make his getaway. The Prof and crew need to pursue, spot and disable him ask in order to ask probing questions about the missing artefacts.
After a few turns: Mr Byrne disappears out of sight and leaving two trails to pursue. The Prof tries an alternate route to head him off while Mr Singh stays hot on his heels. The scenario required the heroes to collect the two trails of numbered markers in order or risk their quarry's escape!
Setup: the Red gems denote six markers that Mr Byrne must collect to make his getaway. The Prof and crew need to pursue, spot and disable him ask in order to ask probing questions about the missing artefacts.
After a few turns: Mr Byrne disappears out of sight and leaving two trails to pursue. The Prof tries an alternate route to head him off while Mr Singh stays hot on his heels. The scenario required the heroes to collect the two trails of numbered markers in order or risk their quarry's escape!
Pulp Adventures AAR: 'The Chase' Part Two
Byrne throws a firebomb (the cad!) forcing the Professor to find another route. Singh and a local friendly bobby continue the chase. But time is running out for our desperate fugitive!
The finale: Byrne runs out of avenues and after a firefight he critically fumbles his defence roll, tripping over. Our heroes close in to ask some awkward questions.
The finale: Byrne runs out of avenues and after a firefight he critically fumbles his defence roll, tripping over. Our heroes close in to ask some awkward questions.
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