Another 15mm SciFi post before I move onto a fresh topic. I got a second game of Gruntz last week, with Samulus once again. I won't write a full AAR, after all they say a picture tells a thousand words, right? (Samuus - youre welcome to pull together a more detailed writeuo). And do please forgive the unpainted terrain, it's one of many things I'm working on!
We tried Gruntz with some modifications, notably:
-more detailed command system (which I liked)
-double wounds for infantry in cover (made them nicely survivable, but really reduced the impact of vehicles)
-modifications to the jump packs special rule
-some common sense tweaks, such as no dismounting infantry from fast-moving vehicles
Although it was fun, it was pnt quite righ and needed further tweaking. Samulus and I agreed to revisit again when 1.1 comes out, or try out some other systems.
On a final Gruntz note, there is an awesome Web-based force builder, available for free here:
Recommended - made making a force on a printable PDF a complete doodle. However it is restricted by the current Gruntz rules, it prevents bending them when designing units.