The first reveal (didn't take long...) is that the Secret Project will probably use the Brink of Battle skirmish ruleset. The idea of a ruleset which covers any era while retaining some flavour of each is intriguing. A concept which Gharak has considered before and I've shown healthy scepticism about. But I'm happy to try these things.
So, to test the rules I dug out the below miniatures and terrain to give BoB a try with Samulus. This is not the secret project! It's just something I threw together with the miniatures and terrain on hand. A British Commando raid (Me) against either another short-lived Indian mutiny (Samulus), or perhaps some post-WWII war games! Set somewhere suspiciously like Spain, using the terrain I've built up for Napoleonics. Humm, pity I had no Germans to hand really.
Game end came shortly after, with two surviving commandos melting away, having inflicted four casualties on their opponents. I suspect my aggressive tactics and bold moves (to test the rules for grenades and combat, honest!) were to blame for my defeat.
And what did I think of BoB? Perfectly serviceable actually, I like the alternating orders system, and Break (interrupt) and Edge (initiative) mechanics well enough. You need to keep on your toes as there are a lot of opposed rolls, but I'm used to that having played Infinity. Combat worked fine, though it produces quite a lot of variation given it is opposed roll with a D10 plus stat and modifiers. I am tempted to try more variety in the profiles next time, but they are pretty easy and quick to cost up once you've got a handle on the skills.
And my one gripe? No quick reference sheet and no sample or blank profiles. I had to spend an hour or so knocking a template up on the computer, including weapon profiles for each force. Made things easier as I could et the profiles neat and easy to review in-ame, but as I say, it would probably take 30 minutes to an hour to do it with each new force.
I think it will work nicely, you do lose some flavour but the rules are perfectly fun and run quickly once you've played a few turns. I should be able to write a range of scenarios which will work with the system and vary the game length by scenario as well as the force sizes.