Every so often, I post up a selection of oddments that has worked is way off my painting queue. Here is one such post, not that I'm clearing the desks before the challenge starts, no sireee.
When Gharak and I were debating what to game next weekend, we came up with a twist on Pulp Alley, setting it slightly earlier in the 1920 and adding a Cthulu mythos twist, to tell the ghastly tale of what happened to the Professor's wife in a quiet english village. So off I merrily went to identify minis in the lead pile for a new Pulp Alley league. This giant of a chap is the first and was to be the village blacksmith. He is from the Blackwater Gulch western range. Alas, we've now decided of push around some WWII using the new and popular Chain of Command rules from TFL, so I'm not likely to finish the rest of them until we find a slot return to this genre.
The ever-enjoyable Pulp Alley rules do rely on randomly generated 'plot points' as narrative devices and in-game objectives. So I used some odds and ends that I had around to throw together my first few:
Perhaps a Hidden Camp and Missing Guard...