The third of my recent Pulp games was a showdown at the aptly-named Smuggler's Wood. The Adventuring party used information gained from the fleeing Mr Byrne to confront the O'Leary gang at the moment of the deal with the buyer of the missing artefacts.
The Professor sent his Daughter Victoria, with the Law in tow to confront the O'Learys, identify the buyer and retrieve the rest of the artefacts for the British Museum. Patrolling goons with wolfhounds stand in the way of the gang leaders, hiding in the back if their Talbot van.
As a gunfight erupts across the wood, Mr Singh surveys the carnage. The Gang's getaway is hindered by the fact they left their fuel on the top of this cliff, to be found by Mr Singh. Sometimes, randomising encounters using an encounter deck can create odd events - we blamed he particularly idiotic mooks of the O'Leary gang!
A Hobby blog about wargaming, miniature painting, board gaming and other musings. Why magpie, I hear you ask? Simple: I'm constantly being distracted by new shiny things. Come in, make yourself at home and feel free to leave a comment. Caw!
Tuesday, 21 February 2012
Pulp Adventures AAR: Showdown Part Two
The conclusion of this adventure: the heroes don't come off well in the firefight, as Mr Singh falls, the remainder beat a hasty retreat.
The buyer remains a mystery, with only a handful of artefacts recovered and the O'Learys mostly having made an escape, our taskmaster Mr Chuffington is less than satisfied.
Next Adventure: India! (not for a few months, I've painting to do first)
The buyer remains a mystery, with only a handful of artefacts recovered and the O'Learys mostly having made an escape, our taskmaster Mr Chuffington is less than satisfied.
Next Adventure: India! (not for a few months, I've painting to do first)
Wow, traffic
After almost a year of Blogging, my rambles seem to have gathered an audience! 60% of my page views have been over the past month, the majority of which in the last week or so I think.
Thanks to all for reading and commenting!
Sunday, 19 February 2012
Pulp Adventures AAR: Episode Two 'The Chase'
Our second Pulp Adventure for February, the Professor and Mr Singh spot the shifty Mr Byrne fleeing the O'Leary gang Warehouse and give chase.
Setup: the Red gems denote six markers that Mr Byrne must collect to make his getaway. The Prof and crew need to pursue, spot and disable him ask in order to ask probing questions about the missing artefacts.
After a few turns: Mr Byrne disappears out of sight and leaving two trails to pursue. The Prof tries an alternate route to head him off while Mr Singh stays hot on his heels. The scenario required the heroes to collect the two trails of numbered markers in order or risk their quarry's escape!
Setup: the Red gems denote six markers that Mr Byrne must collect to make his getaway. The Prof and crew need to pursue, spot and disable him ask in order to ask probing questions about the missing artefacts.
After a few turns: Mr Byrne disappears out of sight and leaving two trails to pursue. The Prof tries an alternate route to head him off while Mr Singh stays hot on his heels. The scenario required the heroes to collect the two trails of numbered markers in order or risk their quarry's escape!
Pulp Adventures AAR: 'The Chase' Part Two
Byrne throws a firebomb (the cad!) forcing the Professor to find another route. Singh and a local friendly bobby continue the chase. But time is running out for our desperate fugitive!
The finale: Byrne runs out of avenues and after a firefight he critically fumbles his defence roll, tripping over. Our heroes close in to ask some awkward questions.
The finale: Byrne runs out of avenues and after a firefight he critically fumbles his defence roll, tripping over. Our heroes close in to ask some awkward questions.
Saturday, 18 February 2012
Pulp Adventures AAR: Episode One 'Investigation at the Docks'
Got a good Pulp scenario played with my brother between the necessary feeds and changes of my 6-week old niece.
1930's London and Mr Chuffington, Director of Antiquities asked his old friend Professor Hemmingway to investigate the disappearance of artefacts en route to the British Museum. The Prof's investigations led to a warehouse in London's Docklands, guarded by particularly suspicious Irish goons...
The Prof, with the stalwart Mr Singh and dependable butler Hawkins enter from the main warehouse entrance, while two of London's curiousest (and finest) Plod enter from a side door. The blue numbered markers (from Litko) represent encounters around the warehouse - people, events or perhaps the missing artefacts.
After a fistfight developed into a firefight, one copper falls, while the remaining one whittles down the Paddies with his revolver. Meanwhile, the Professor and Hawkins rummage through crates as Mr Singh clubs down the goon on the lower level.
1930's London and Mr Chuffington, Director of Antiquities asked his old friend Professor Hemmingway to investigate the disappearance of artefacts en route to the British Museum. The Prof's investigations led to a warehouse in London's Docklands, guarded by particularly suspicious Irish goons...
The Prof, with the stalwart Mr Singh and dependable butler Hawkins enter from the main warehouse entrance, while two of London's curiousest (and finest) Plod enter from a side door. The blue numbered markers (from Litko) represent encounters around the warehouse - people, events or perhaps the missing artefacts.
After a fistfight developed into a firefight, one copper falls, while the remaining one whittles down the Paddies with his revolver. Meanwhile, the Professor and Hawkins rummage through crates as Mr Singh clubs down the goon on the lower level.
Labels:
AAR,
Artizan Designs,
Daring Adventures,
Litko,
Pulp,
Terrain,
The Prof
Pulp Adventures AAR: 'Investigation at the Docks' Part Two
The Professor and crew investigate the upper level, while tommy gun-wielding o'Rourke, our 'head goon', dives (or slips) towards cover from the Professor's shooting. This being after o'Rourke emptied his gun, impressively missing everything in a Stormtrooper-esque manner.
The conclusion - Professor and friends retreat, relatively unscathed with some examples of the missing artefacts as proof they were on the right trail. Meanwhile, the remaining artefacts are disposed of into the Thames by o'Rourke's goons. To be continued...
Rules were .45 Adventure V2. Miniatures painted by me and my brother. All terrain built by my brother - a scratch-built and fantastically modular set, built to fit 3cm x 3cm x 3cm dimensions. You can see more halfway down here. With the right 'set-dressing', these pieces can make any adventures spring to life.
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