July brings another all-dayer up at a Wyvern, and Ade was kind enough to bust out his massive 15mm WWII Normaspndy collection. We played the first day of Operation Epsom using Big Chain of Command - the first day of the assault on 26 June 1944 by the two platoons from the 15th (Scottish) Infantry Division supported by Churchill tanks.
Connor, Gav and I took the three British platoons agains a well dug-in two SS platoons commanded by Seasoned CoC players Ian and Bob. Ade was kind enough to umpire.
The town of Raurey (?) somewhat worse for wear after the naval and artillery bombardment.
Connor, Gav and I took the three British platoons agains a well dug-in two SS platoons commanded by Seasoned CoC players Ian and Bob. Ade was kind enough to umpire.
The town of Raurey (?) somewhat worse for wear after the naval and artillery bombardment.
The end of the patrol phase - a respectable attempt to reach the hedge line. But not wuite'a out jump-off points were thrown back and the Germans were in deployment range of it.
The game had a foreboding start , with this as Ian's Command Dice roll - so much for out preliminary barrage!
British troops cautiously approach the hedge line. The SS pioneers had done good work and were well dug in. A merciless fire erupted from the defensive positions and the morning mist meant the British couldn't bring their firepower to bear. The advance section was quick,y beaten back.
As the mist rose, the armour finally make an appearance, having been held up at a minefield on the way from the beaches.
Fwoosh!
In the face of all the British armour, the Germans melt away from the hedgeline and a general advance begins.
But with caution and wisely so. Two panzershreck ambushes fair to take out the hulking Churchills, and the teams are scattered by British reaction fire.
Sporadic fire continues, and British morale is shaken. But they reach the minefields and a Sherman flail begins to clear a path.
A cagey game all in all, it felt like the British should have had the resources to smash through, but despite a reasonable tactical approach, the dug in and elite German platoons were just too tough a nut to crack. Also completely a game of two halves - the first dominated by Ian's above average rolling and Connor's impressive ability to roll kills for his own troops. But once the British armour rolled on, the Germans were reduced to hit and run attacks from the hedgeline while the Brits leapfrogged onwards to try to engage them. It felt like it went to the wire, but the loss of the Sherman and a lucky shot killing my platoon leader sent us packing. Well played by Bob and Ian and as Walsh, Ade out on an excellent, highly historical and challenging scenario. Cheers to all!
Also on the day, Dane and Chris had a great looking American War of Independence game in 10mm - I gather the British same out on top twice on the day.