Showing posts with label Wyvern Wargamers. Show all posts
Showing posts with label Wyvern Wargamers. Show all posts

Thursday, 21 January 2016

Sixth AHPC - December 2015

I managed two entries into the Analogue Hobbies Painting Challenge in December - not bad going considering I had some bits to finish off before it started, and the Christmas festivities with families. Well the second wasn't posted until January, but I'll claim it for adember as 95% of the painting was done then. 

First was a trio of Nationalist officers for my Spanish Civil War project. First, a figure of unknown provenance in a Germanic uniform, that I did in the khaki of the Condor Legion. Not someone who would usually grace a platoon level action in Chain of Command, though perhaps he might stray too close to the front while surveying the abilities of the Nationalist forces or the effects of experimental tactics by the Condor Legion. The uniform isn't strictly right, I think, as the tunic should be open necked and worn with a shirt and tie. But never mind. As a corpulent fellow, I couldn't resist giving him the flushed look of a man who loves his Riesling and Rioja. 



Also, a Nationalist officer who was actually was the show freebie from Partizan this year, meant to represent the actor and producer Sir Donald Wolfit in 'Lawrence of Arabia'. Sculpted by Bill Thornhill. This seemed my best use for him, as he looks a bit like he is giving a facist salute. He has the 'galetta' showing the three stars of a Colonel, so again not someone to grace the table as a combatant in Chain of Command. 


Finally, a Carlist Platoon Sergeant, hurriedly painted in a day to try to match Juan's swift pace. From Empress miniatures once again. 



The second entry was for the 'Nostalgia' theme round - a deftly chosen round with some reall touching entries. I almost entirely paint and game historicals these days, but like many of my generation, I got into this hobby in my youth via the juggernaut of Games Workshop. It has been a long time since I've had much enthusiasm for GW's products or games, but I look back fondly on those formative years, and have maintained a smidgen of interest in what GW have been producing (and perhaps perverse fascination with some of their more outlandish business practices). Personally, I  don't appreciate much of their design aesthetic, but occasionally I find they do still nail it with impressive miniatures. 


But GW's recent replacement of the classic Warhammer world with 'Age of Sigmar' has brought Gharak back into the miniatures hobby after a couple of years hiatus; certainly unexpected.  And his enthusiasm to do some kind of AoS/Realms of Chaos mashup with warband-based narrative games has piqued my interest a little, I admit. What could be more nostalgic for me than painting up some Games Workshop minis? 

So, for this theme round, I presented seven Games Workshop plastic Plaguebearers, the lesser Daemons of Burgle, Lord of Decay and pestilence. 



I didn't take the theme as far as the classic, Oldhammer style sculpts, preferring instead these recent offerings. GW are refreshing a lot of their Chaos minis for AoS, but the Nurgle stuff, which I think is a few years old now, is holding up well. I quite liked this kit for giving Plaguebearers a scarier look, as for a few years they were the naff cousins of the other lesser daemons. Though I did find it a bit light on options. I avoided the usual green-hued skin in favour of a sallow grey. 

Seven is the sacred number of Nurgle in GW's old lore, so a fitting number to paint up (absolutely nothing to do with that being how many I thought I could paint this week, and a number that didn't include the goofier standard bearer or musician).




A wildly different topic meant I could mess about with some new techniques - including GW's 'Typhus Corrosion' paint from their new 'technical' range. A bit odd, like mid-brown wash with added grit, that dries very matt. Something to experiment with in combination with pigments, sometime. 

I also tried to do some new bases, using a strange method of dripping superglue onto PVA - it dries in odd, naturalistic patterns, that I painted as some kind of pestilential swamp. It's glossy, but doesn't come out very well in these photos. 


Of the seven, this one ended up being my favourite - I liked his pose, cute chipped front tooth and the fact he has such a wide mouth you can see his tonsils. Who knew plague deamons had tonsils?!

This should just be a dalliance, I cannot see myself investing in mounds of pricey plastic kits. In fact, I've already been hard at work on the historicals...


Gaming-wise, the first club of January, Stu had his copy of 'Zombicide: Black Plague', the fantasy version of CMoN's miniatures board game juggernaut. 

It was lots of fun for a light evening's entertainment. I got to play the wizard, hilariously hurling magic missiles into my own teammates because I hadn't found, nor would anyone lend me a sword. 

The first attempt was something of a disaster, as we had to improvise a new plan when an un-killable abomination emerged very quickly. It was looking ok here, as we passed and were conducting a fighting withdrawal from the zombie spawn point, but a few card turns later, dozens of them appeared and we were overwhelmed. 


We replayed the same scenario, with a somewhat better understanding of how to play and a new plan. All was going perfectly swimmingly - I was even the proud owner of a sword. 

We were making our way to the final objective in the same bottom right corner when the same thing happened: a few spawn cards and many zombies:

Maybe this corner is where all the cool zombies hang out. 

But by this time we were tooled up and spoiling for a fight. With Dane, Hendrick and Stu heroically  sacrificing themselves/being eaten, Paul and I could fireball and hack our way to the objective and claim the win. 



Oh, and finally, Gharak's sent me an awesome belated Christmas present, which might foreshadow some of this year's gaming activities...

The Prof heads to investigate the unearthly blackish standing stones... 


Sunday, 13 September 2015

The Other Partizan and SCW CoC

I got a gaming double-header last Sunday, kicking off with a visit to The Other Partizan up at Newark. Nor a show I'd been to before, held (for the last time) at the gloomy and labyrinthine Kelham Hall.

Unusually, I was completely uninspired around the traders, resisting more Empress SCW on the grounds that I've plenty more to paint still.

There were some fine games on offer though, most impressive being 'Berne Baby Berne' by the Bodkins. Full of excellent touches like this camp scene



Staggeringly big Swiss pike blocks (three of them!)



A gorgeous Burgundian Army




Other games catching my eye were Simon Miller's sizeable 'To The Strongest!', a large 'L' table with two games on



An impressive AVBCW game showing an assault on a BuF-held town



Something WSS-y? Good windmill feature



And in one of the even gloomier rooms a nice looking Pike and Shotte skirmish game.



So what did I think of Partizan? Well it was a nice day out, but felt like an 'old school' wargames show, similar in feel to Triples at the Sheffield Octagon. While the grognards may grumble , I think its a good thing for the hobby that many shows have moved on to more modern venues with better amenities - not least some decent lighting! After all, what's the sense in all the effort to put on lovely looking games if people can barely see them? And the trader shaving to supply torches to their customers is a joke , frankly. The show didn't seem busy on the Sunday, so hopefully the more to a new venue will reinvigorate it.

After the drive home, I headed over to Wyvern for a game of Chain of Command Espana with Ian and Matt. For a three-player game, we had two under strength platoons attacking Ian's Civil Guard. The balance didn't quite end up being right and Ian was up against the odds, but it was a fun game nonetheless.

My Carabineros take up positing in an olive grove, preparing to rush across the open ground



Ian deployed a Machinegun team in a do I any position in the church tower. With Los across most of the board, this could have caused real problems. But the dice offered a fitting moment - with its first shot, Matt's T26's HE she'll scored a direct hit, with a triple-6. Which invoked a rule I hadn't come across in CoC: the building starts to collapse, and Ian's gunners had to rapidly evacuate and  redeployed. A somewhat less dominant position!
  

Definitely a moment for a 'boom' marker to be applied

The Republican advance continues, making best use of meagre cover.



Taking up firing positions in a fruit grove, the two sides got bogged down trading shots for limited effect on the big sections. Matt's T26 was a threat, but advanced dangerously close to get firing arcs, cue a bold, but ultimately unsuccessful attempt to bring it down with Molotov cocktails.



To break the deadlock, my troops led a desperate tear gas attack and assault against the fortified churchyard, but we ran out of time to bring all of the action to a close. While Matt and I's Republicans were steadily grinding Ian down, we hadn't achieved our objective of forcing the Civil Guard from the field: their heroic defence against massive odds took the game.

With that I headed home for a much-needed sleep!

Thursday, 30 July 2015

Wvyern All Dayer - Chain of Command

July brings another all-dayer up at a Wyvern, and Ade was kind enough to bust out his massive 15mm WWII Normaspndy collection. We played the first day of Operation Epsom using Big Chain of Command - the first day of the assault on 26 June 1944 by the two platoons from the 15th (Scottish) Infantry Division supported by Churchill tanks.

Connor, Gav and I took the three British platoons agains a well dug-in two SS platoons commanded by Seasoned CoC players Ian and Bob. Ade was kind enough to umpire.



The town of Raurey (?) somewhat worse for wear after the naval and artillery bombardment.



The end of the patrol phase - a respectable attempt to reach the hedge line. But not wuite'a out jump-off points were thrown back and the Germans were in deployment range of it.



The game had a foreboding start , with this as Ian's Command Dice roll - so much for out preliminary barrage!



British troops cautiously approach the hedge line. The SS pioneers had done good work and were well dug in. A merciless fire erupted from the defensive positions and the morning mist meant the British couldn't bring their firepower to bear. The advance section was quick,y beaten back.



As the mist rose, the armour finally make an appearance, having been held up at a minefield on the way from the beaches. 



Churchill crocodile does its work on the makeshift bunker, and the Germans wisely withdraw


Fwoosh!

In the face of all the British armour, the Germans melt away from the hedgeline and a general advance begins.



But with caution and wisely so. Two panzershreck ambushes fair to take out the hulking Churchills, and the teams are scattered by British reaction fire. 



Sporadic fire continues, and British morale is shaken. But they reach the minefields and a Sherman flail begins to clear a path.



But the surviving Germans strike with their Panzerfausts, starting the collapse of British morale.



A cagey game all in all, it felt like the British should have had the resources to smash through, but despite a reasonable tactical approach, the dug in and elite German platoons were just too tough a nut to crack. Also completely a game of two halves - the first dominated by Ian's above average rolling and Connor's impressive ability to roll kills for his own troops. But once the British armour rolled on, the Germans were reduced to hit and run attacks from the hedgeline while the Brits leapfrogged onwards to try to engage them. It felt like it went to the wire, but the loss of the Sherman and a lucky shot killing my platoon leader sent us packing. Well played by Bob and Ian and as Walsh, Ade out on an excellent, highly historical and challenging scenario. Cheers to all!

Also on the day, Dane and Chris had a great looking American War of Independence game in 10mm - I gather the British same out on top twice on the day.



Sunday, 12 July 2015

Terrain-athon

It's been a pleasant summer over the past few weeks, and I've realised I haven't put brush to miniature for over a month. While my painting hole is a cooler room in the house, the paint still dries too quickly to suit me. 

Instead, I've hit the terrain. I had a therapeutic week building up 15mm 4Ground WWII buildings. They are really fine pieces, and ready for the tabletop, but still need the edges touching up and some details adding. 

I've also churned out a bunch of small pieces that I've picked up over the months, ready for a game of 15mm CoC at Wyvern last weekend. First up 12 entrenchments for small and medium FoW bases. Well priced and I appreciated that they are all different sculpts. Thanks to Mike Whitaker of troubleatthemill for the tip on these, sourced from Daemonscape on eBay for the princely sum of £4.99.


For scale, with apologies for the lighting

More defensive works - barbed wire at 2"x6" for Flames of War. Mdf bases from Warbases, toothpicks and some hobby barbed wire. 


Next up a small copse of trees. These were from a bag of cheap Noch railway modelling trees, which means they aren't that durable and the flock is starting to bald already. Don't think they'll last that long, but I've loads of better woodland scenics armatures to build up at some point.


Last up for the 15s, some Landmark high walls that were on discount at Timecast, giving me 6' of walls. 


A nifty sidestep to 28mms, I saw these nice cypress trees in the local (usually pretty mediocre) model railway shop. They were only £1.50 each too. Based for my 28mm terrain, they'll go nicely in Spain.  


Last up, harking back to some of the first terrain I ever bought, I finally, finally painted the rest of my 28mm roads and junctions. I never loved these: while keenly priced and well detailed, they are a bit too chunky for what I was after and needed a lot of work to tidy them up. The originals feature in one of my first ever blog posts - so these have been sat awaiting the brush for at least 4 years! Once painted, they  make a decent large rural roadway though. I took an opportunity to refresh the original ones, re-touching the rocks and flock to match my terrain from the last few years. 


Last Sunday I got in a good game of Chain of Command with Ian up at the club. I took a small but powerful US Para platoon while Ian defended a farmhouse with Panzergrenadiers.

With precious few support points, I settled for a .50 cal.


And immediately emplaced it on a dominating hilltop overlooking Alan's jump-off points. 


I'd be outnumbers and outgunned, so wanted to hit the PG's hard at the outset, but my first section was stalled facing two. We mad an error here and interpreted the walling as hard cover - soft would have made a more sensible game. The .50Cal was valued support, but didn't do the damage that I'd been hoping and a static grinding firefight ensued. 


My second section moved to encircle the farmhouse, but Ian dropped his third into the farm itself, where it would be difficult to shift. This section took a battering as they tried to work their way out of the line of fire. 


Eventually, the Para's brutal firepower and more consistent activations meant they could grind the Germans' morale down. A well timed assault by one of my sections, followed by a sub-optimally timed one by Ian (assaulting a section that just unpinned on the turn end...) closed the game with a narrow US victory. 

I really should play more Chain of Command - it's been a few months! 

Sunday, 14 June 2015

Operation Market Larden 3: The Games

Last weekend brought the Lardest Day in the Wyvern Wargamers calendar: where like-minded gamers travel from far and wide to indulge in a day of all things Too Fat Lardies. We're honoured to have the presence of Rich Clarke himself and other Lardy luminaries such as the esteemed Sidney Roundwood for our day's gaming.

And wow, what games were available. With two sessions everyone got chance to play some real cracking setups from a whole range of eras and Lardy rulesets: Dark Ages to modern day. The village hall was packed out with 10 games and nearly 40 gamers.



Once again Ade of Bullets, Bandages and Lard did a sterling job of organising the day, as well as putting on an amazing Sari Bair-Gallipoli game using Big Chain of Command. Ade used a clever sharply sloped setup to represent the Anzac assault on the Turkish positions on the crest of the ridge, which looked outstanding but was a pain to capture in photos. I gather from the roars across the room that both games were particularly tense. 



Looking up at the ridge, a daunting assault


And looking down from the Turkish trenches 

We had Rich Clarke running his upcoming Fighting Season game, with modern British in Afghanistan














Returning from last year, a gorgeous Peninsular Napoleonic game of Sharp Practice by Jim. The buildings are Grand Manner and the boards are re-painted and flocked GW terrain tiles.




We had some 'Cold War Gone Hot' with West Germans looking to blunt a Soviet armoured assault. Fine looking terrain on this one, lots of neat details like the hot tub and washing line, and a large Aldi (of course!)




Wyvern's own Stu put on a lovely looking Russo-Japanese game based on the battle of Shaho, 1904. Stu did a cracking job of the new terrain tiles and pieces to really evoke the era and his growing collection looks excellent on the tabletop. 




On the next table over, Wyvern Paul had Sharp Practice in the Wars of the Roses with his new collection - what a great ruleset that can cover such an expanse with just a little tinkering here and there!



Last but not least (for this post anyway, was this great looking game of Big Chain of Command - a really great job done here of pimping the 4Ground buildings with gardens and allotments (I've been building a few of these this week, and will thieve these ideas unashamedly). This game run by Jason and Nathan.



That's all the games that I photographed (my own excepted - for a future post). I know Wyvern Chris was running Dux Britannarium and I think there was a game of IABSM too, apologies to those that I missed. But one more thing must be remarked upon: the continuing tradition of Lard-themed 'tiffin' on offer


What other event offers you branded cupcakes for all your rulesets of choice?! I can sense your envy from here. 

All in all, a corker of a day in fine company, rounded out by a few beers in Evesham's finest (?) drinking establishment and curry house. Roll on OML4 in summer 2016!